| THE LATEST ZEEBARF NEWS...
July 1 , 2009
Reemus Chapter 3 is now officially online! Tell your friends, link to it, steal it for your website. We crushed a ton of bugs thanks to the keen eyes and hardwork of the BETA testing mailing list! Thanks to everyone who sent in bug reports, it helped a lot!
PLAY IT HERE!
I wanted Reemus done by June and we squeaked in just under the wire. It was still June on the west coast :)
Now I turn my attention towards Another Small Favor, art is 97% done on it. I should finish up by tomorrow and then I will hand it off to Caulder to sprint to the finish line. I predict this will be the fastest Zeebarf game turnaround in history!
Look for it sometime this month! As always, join the mailing list for first look and the opportunity to BETA test it for me.
June 26 , 2009
And away we go! Reemus Chapter 3 BETA is now live.
BETA testers send your feedback and bug reports to: admin@zeebarf.com
For those that aren't on the mailing list and are interested in BETA testing the new game for me, join the Free ZEEBARF mailing list and the link will be emailed to you instantly!
Thanks!
June 22 , 2009
Well I didn't get my birthday wish of releasing Chapter 3, but it's basically done. Aaron had to battle a plethora of evil game bugs, but he's emerged victorious!
For those BETA testers on my mailing list, we should have something this week!
I've moved onto artwork for "Another Small Favor". I've finished off 24 of the 26 backgrounds in the game, it's looking good.
June 12 , 2009
Sooo close to being done Reemus! Let's all cross our fingers we have a BETA ready for Monday :)
In other news, after avoiding it for as long as I could I've finally folded and made a twitter account. If you feel like following my ramblings in game design, here's the link..
http://twitter.com/zeebarf
June 10 , 2009
Reemus 3 is almost done, just a few nips and tucks before we send it out to the BETA world. My goal is to get it out by my birthday on June 15th. It'd be a nice present to my self to have it off my plate :)
Join the free mailing list to be the first to play the new chapter!
May 27 , 2009
In just over two weeks A Small Favor has reached 1.4 million plays! Woohoo! A big Thanks to everyone for all the support and feedback.
For those that enjoyed it, good news! We've started work on "Another Small Favor", the 2nd chapter of the favor trilogy. It will continue where chapter 1 left off as our alien deals with the consequences of eliminating a Senator.
In other news, Reemus 3 is hurtling along! I hit a bit of a brick wall with it last week, I wasn't sure how I wanted the game paths to connect and I felt like the ending fizzled out.
So I went back to the drawing board and animated two completely different endings. This will be the first Reemus game where you can play it twice and have a completely different experience.
We should have everything done by the end of the month, so expect some BETA testing to start sometime in June!
If you want to be the first to play it, be sure to join the mailing list!
May 12 , 2009
It's done! Check out the official release of "A Small Favor"!
Play it on Newgrounds.com and collect medals for all your hardwork!
PLAY IT NOW!

The reviews are already coming in, read this amazing review from JIG... CLICK TO READ
May 5 , 2009
A Small Favor is almost bug free and ready for launch. Thanks again to everyone who submitted bug reports, it has really helped improve the game!
I finally took the time to update the CARTOON and GAME pages with my older work. Be warned my old cartoons are pretty edgy and not for the easily offended. I've had a lot of requests for them and it's a part of Zeebarf history, so they're back online! I bundled my old single panel cartoons into a "Best of" EXE file. For those humour site webmasters, feel free to use any of my old cartoons on your sites, just please keep the URL links on them.
I can't believe I started this website 10 years ago! What a ride! Even though it was effectively dead from 2003-2006 while I worked in TV, people still visited. It's a great feeling to have it back with a new life, even surpassing the traffic of the old days. I look forward to cementing the Zeebarf brand as a high water mark of adventure game quality. With your support and feedback we can get there!
If you haven't already, join the mailing list. I'm going to need some critical BETA eyes for the upcoming Reemus 3!
May 2 , 2009
The BETA is loose and the feedback is in. You seem to be really enjoying it! I'm so pumped! Thanks to everyone who submitted bug reports, it really helped us clean up the game. There's still some loose ends we're dealing with but I think it'll be ready to go live next week sometime.
Look for the big official launch on Newgrounds.com soon!
For those that haven't joined the newsletter, don't worry it's not too late. Join now and you'll still get sent the link to the BETA.
April 29, 2009
Well it's finally done! "A Small Favor" Beta is ready for some play testing. Since it's a fairly complex game compared to my earlier work we're going to need some play testers to run through the game and report any bugs or glitches.
If you aren't already a member of my mailing list, join now! Only members of the Zeebarf newsletter will be asked to beta test my new games.
Reemus 3 isn't far behind this, so join the newsletter and be the first to play all my latest creations!
It's easy, just enter your email address into the window at the side of this page ----->
April 22, 2009
Time for some updates! The first build of "A Small Favor" is complete, we're just doing some de-bugging and play testing. I'm feeling good about having it done by the end of month!
Reemus Chapter 3 isn't far behind, the game engine is done, all the art is finished and the first two puzzles are working. If we keep on this pace it should be done shortly after "A Small Favor". Both games are looking great, definitely better than anything I could've coded on my own.
I give a standing ovation to my programmer pals, they've gone above and beyond for me!
April 3 , 2009
So it's April and you want to know, where are the new games? Well they're coming! Riftmaster and I have been hard at work sewing together the final pieces of my space game, which I think will be called "A Small Favor...". I'm feeling confident it could be done very soon, I'm scared to guess a day because that always ends horribly :) But it is very close!
As for Reemus 3, NegativeOne and I are pounding away on that as well. It's looking very cool, the engine he's created has given Reemus and Liam a whole new life.
The thing both games have in common is my attempt at creating a richer experience. Where decisions made in the game actually matter and affect the storyline. I'm excited to see what you think of it!
In other cool news, it looks like Reemus may be coming to the iphone! I'm currently in talks, I'll keep you posted as things develop!
All in all, this could be a great month for Zeebarf games!
March 24 , 2009
After months of nothing it looks like I'll have two games done in April! Programming God Riftmaster is back on the scene coding the ass off of my space game.
So right now I'm riding two totally different ideas to the finish line. Be prepared!
March 19 , 2009
As the art and puzzles come together from Reemus 3, I thought I'd leak a screenshot from the first level to whet your appetite. NegativeOne has been hard at work finishing off the Reemus game engine. I'll keep you updated on the progress..

March 16 , 2009
It has come to my attention that I forgot to update the year on my posts and was still putting 2008 after the month. Oops! Sorry about that, no it hasn't taken me a full year to do Reemus Chapter 3.
Expect Reemus to ride again in early April!
March 6 , 2009
Newgrounds Game of the Year was announced today. Reemus was a finalist!
http://www.newgrounds.com/portal/view/486001
March 5 , 2009
Well I think we all knew I'd never hit that release date right? :)
The art and design is done on my still untitled space game, unfortunately the programmer got swamped with other gigs and didn't have time to finish it. So it'll sit on the TBA pile for a bit longer. What can ya do!
In other cools news I finished the art for an iPhone app. Which will hopefully be done sometime this month or next. I'll keep you posted on availability.
Reemus Chapter 3 is really shaping up. Expect everything you loved in Chapter 2 and then some. Teamwork aspect is back, but now you get to control the characters directly and solve puzzles with either Reemus or Liam. The decisions you make in the game will determine where the story goes, and every puzzle will feature a Reemus way and a Liam way. It's a lofty goal, but so far so good. Not having to worry about programming has allowed me to spend more time on art, animation and game design. I think you'll dig it.
Also because of the cool little game engine my programmer pal, NegativeONE, has made for me we should be able to release new chapters at a more consistent (and faster) pace.
Dare to dream people!
February 18, 2009
Ok I hear ya, February is almost done and where are the new games?!?
Well It's not over yet! I'm still slaving away at my still untitled new game. I'm trying a new approach with this one, having it a little more open ended and exploratory. Let's see if I can bring it home in 10 days!
Once that's launched it'll be straight into Reemus Chapter 3. My Reemus programmer, NegativeONE has been hard at work coding me a game engine that should help to ensure a more timely release schedule for all future chapters. I'm really excited about it!
Listen to some music while you wait. Support Reemus music composer, Mitch Bowden. Buy the debut album from his band, Don Vail....
Purchase Album via iTunes:
Purchase Album via Zunior:
Purchase Album via Amazon:
January 30, 2009
The results are in and well, I didn't win! But I did make the top 10 list! Reemus Chapter 2 and the original Reemus adventure came in at 6 and 8 respectively! Pretty solid considering the amazing games I was up against.
As one ends, another one begins. Reemus Chapter 2 has been nominated for Game of the Year over at Newgrounds.com! Woohoo! I really don't foresee a bronze tank trophy in my future considering the other games in the category. But the nomination itself makes me feel pretty good!
Alright enough about the old games, where's the new? Well I got derailed a bit on my ghost game and started working on another idea first, which I'm almost done all the art for. It should be ready to unveil in February sometime. I still don't have a title for it, but here's a screenshot. I don't want to reveal any more details until the programming is under way...

As soon as that's out of my hands, it'll be right into Reemus Chapter 3. I'm actually on track for releasing these in a timely manner, we'll see how long that lasts...
January 26, 2009

 |
Support the music! Mitch Bowden, composer of all the original music in the Reemus games has finally released the long awaited album from his band, Don Vail. I may be biased, but I think it's a brilliant record.
Buy a digital download on Zunior.com by CLICKING HERE.
OR Buy a CD copy via their myspace page by CLICKING HERE.
Keep independent music alive! BUY IT! |
January 12, 2009
Well I have an exciting start to the new year, all three of my Reemus games have been nominated for Adventure Game of the Year 2008 at jayisgames.com! Head on over and vote for your fav!
January 4, 2009
Happy New Year everyone! I thought I'd post something since there's been a severe lack of updates lately. Too many Christmas parties!
Right now I'm putting the final touches on my animated shorts for Playboy, amazingly enough they've already sent me a cheque. A rarity in the world of freelance for sure. It felt pretty cool to get a cheque with bunny ears on it signed by Christie Hefner. The shorts should appear on Playboy.com sometime in the near future.
Starting Monday I'll be going into heavy writing mode. I have a bunch of game ideas and I really want to do my best to get them all out there. I'm lucky enough to have two talented programmers that are going to help me realize my visions. This will free up my time to devote more energy into game design and art, which is really exciting!
One of my big 2009 goals is to create a commercial length downloadable game. Something that the hardcore fans can sink their teeth into. My plan is to slowly develop it over the year, and hopefully by next Fall It'll be ready for consumption.
In the meantime, I'm hoping to have my ghost game ready for February and Reemus:Chapter 3 by March.
Thanks for all the support and feedback, it really helps!
Lets set the new year on fire!
December 13 , 2008
Reemus Chapter 2 hit 900,000 plays today. Pretty cool!
I'm just finishing up the game "2008: A Joe Six-Pack Odyssey" for Comedy Central. It should be live next week sometime, I'll keep you posted.
I've also begun writing Chapter 3 of Reemus as well as another unrelated game involving ghosts. Expect to see both of them early next year!
December 4 , 2008
Wow, what a response! Seems Chapter 2 has struck a chord with people. It's already at 350,000 views since Monday and getting great reviews.
I'm so happy that the extra effort paid off! I have big plans for Reemus Chapter 3, so big in fact I'm bringing a programmer on board to help me out. I'm not going to give a release date this time since we all know how well I manage to hit those. I will tell you this, you won't see Reemus again until 2009.
That doesn't mean you won't see another game from me. I'm currently working on a game for Comedy Central that will hopefully be out this month. For those that haven't seen it, I recently did a goofy environmental game for them called "An Inconvenient Webgame". You can view it on their official website, comedycentral.com or for those of you in Canada, comedynetwork.ca. This new game will feature similiar gameplay and is equally as goofy.
In other news, I will also be creating three twisted animated shorts for Playboy. You'll be able to check those in January on their website.
For those in Canada, check out the Cream of Comedy Show on Comedy Network in February. I did the animated opening to the show. For more details check out timsims.com.
Whew, I've been a busy boy, now you know why Chapter 2 took me so long :)
December 1 , 2008
Well it took me two months longer than expected but I did it! Reemus Chapter 2 is finally finished. Enjoy!!
CLICK HERE TO PLAY CHAPTER 2!
Check the GAMES page to enjoy other Zeebarf game titles.
November 27, 2008
The end is near! The new Reemus game is free of bugs (at least the ones I can find) and I'm just finishing up sound design. If all goes well it should be ready by Monday or sooner! Wooot!
November 16, 2008
Aaargh! I think I'll just hire real programmers from here on out. I'd much rather spend my time drawing and designing than doing the glorified math homework that they call programming. I'm still finding game killing bugs as I slowly try to put Chapter 2 to bed. I see a light at the end of the tunnel, pray for me!
Thanks for your patience as I try to tame this beast!
November 9, 2008
Whoa, where did October go? Well as you can tell I missed my self imposed deadline of October for the release of Chapter 2. I'm on the verge of finishing it and I'm crossing my fingers I'll have it ready to go this week.
Why the delay? Well I painted myself into a corner by raising the bar on both the puzzle design and the animation level, so I've been scrambling trying to make everything work and keep the animation quality up. Needless to say it's been really hard.
I'm hoping the effort pays off and people agree the extra time was well spent!
September 25, 2008
Due to popular request, I've finally posted official walkthroughs for both Reemus games and The Visitor in the GAMES section.
CHECK IT OUT...
September 20, 2008
Reemus Chapter 1 has officially hit 1,000,000 plays and zeebarf.com's ranking has broken the top 100,000 websites! Woohoo! Thanks for all the support!
Chapter 2 is well underway, I've raised the bar on animation for this next installment. I got some flak for not having the characters interact with the puzzle objects, so for this next one expect Reemus and Liam to do all the heavy lifting themselves. It's taking me longer to finish the level designs because of all the extra animation but so far it's worth it. All the levels are plotted out, now it's just a whirlwind of coding and animation. I'm crossing my fingers for an early October release! I'll keep you posted...

September 11, 2008
Reemus Chapter 1 is burning up the charts, it should reach 500,000 plays by the end of the week. I'd just like to thank everyone for the support, I even had some email asking how they can donate to the next game. Who am I to refuse a request like that! So I've added a donation button for those that want to support to the cause and help improve the quality of my games. Thanks again!
September 9, 2008

Well Chapter 1 has been out for a few days now, it was officially launched today on Newgrounds and Armor Games. I'm hoping to have it live on Kongregate by tomorrow.
According to my stats it's been played over 40,000 times already, which is crazy. My web traffic spiked up, I went from ranking 1.8 million to breaking the 400,000 top websites within a couple days. Wow!
Each game I release is really an experiment for me, I'm slowly teaching myself how to code. I break off a little more each time.
I'd love to know your feedback at what I've done so far and what you'd like to see improved in future installments. Drop me a line and let me know your thoughts... admin@zeebarf.com
September 6, 2008

Welcome to the new Zeebarf.com!
The Several Journeys of Reemus: Chapter 1 is complete!
Another chapter in the ongoing saga of Reemus & Liam. Picking up where the prologue left off, Reemus & Liam journey to meet the King, but things don't go as smoothly as planned...
More point and click puzzle action for those that enjoyed the first one. Two possible endings!
I'm hoping to release a new chapter each month. Enjoy!
CLICK HERE TO PLAY CHAPTER 1!
Check the GAMES page to enjoy other Zeebarf game titles...

LINK TO ZEEBARF!
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